Project Foundry was a very interesting internal development project that quickly evolved into a graphics showcase for the studio's announcement that we are moving to Unreal 5. I worked on the Blightlands biome and was responsible for the lighting, sky and clouds, some of the fog, and a bit of world building too. I learned a lot during this project and am proud of what the team has produced.
Art Direction from Chris Matthews, Glenn Israel, and Donnie Taylor. World Building and Assets from John Flath and Jessi Ruselowski, Materials and Surfacing from Chiyo Lai and Brittany Drew. Technical Art from Logan McClure and Andrea Gausmann. Plus many other contributions from the rest of the foundry team!
https://www.artstation.com/johnflath
https://www.artstation.com/ruselow1
https://www.artstation.com/chiyo
https://www.artstation.com/brittanydrewapicture
https://www.artstation.com/loganamcclure
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