Website powered by

Halo: Campaign Evolved - Level Lighting - Silent Cartographer

I had the privilege of being the Lead Lighting Artist on Halo: Campaign Evolved, working with our talented Lighting Team and partners to guide the look and feel of the lighting of Halo in UE5. Art Direction from Chris Matthews and Donnie Taylor.

Primary Lighting Artist - Daniel Wenograd

I also oversaw (and personally contributed to) all of the skyboxes in the game and many of the emissive materials used for the light fixtures across our levels. In this level I worked closely with Justine Hsu to develop and author a volumetric cloud workflow and optimized material in order to achieve the art direction goals for the cloudscape.

Property of HALO Studios - XBOX